The franchise sometimes forgets that the more subtle the violence, the more painful it is to watch.
Especially if it means that they can be knocked into a different part of the background for different effect, like if you had a pit like MKX where they hit spikes on the way down, well I want to see what happens if they fall from the far right of the screen be different than if they fall in the middle or far left, where they hit different things along the way because it's actually the in-game character model naturally hitting the scenery around it, not a pre-made sequence.īrutalities for the most part (aside from a few awful ones), for me are a hundred times more satisfying, visceral, painful, and of course 'brutal', than the over stylised fatalities that the game plays like a movie sequence. It'll be far more visceral and enjoyable if the fight never loses its camera perspective when you throw them into the hideous fate that the arena offers, rather than essentially loading a video of what happens next. I want stage fatalities to once again feel a natural part of the fight, unlike MKX's FMV-esque stage fatalities. Whilst it was AWESOME when MK2 first did the first "FMV death sequence" with the top-down Pit II stage fatality, that's solely due to it being so unique, special and technologically impressive for the time.
I do have to say though, I hope they'll be organically integrated like a brutality rather than an FMV sequence like fatalities are nowadays. I'm honestly happy with anything we get, and feel arenas like the Shaolin Trap Dungeon are incomplete without them since they're so obviously expected given the franchise's history.